![]() It’s easy to rise above the console version with superior visuals, improved performance and wider field of view to really bring Death Stranding’s world to life. Provided you meet the system requirements. What is Death Stranding like to play on PC?ĭeveloped internally at Kojima Productions, this port is an accurate adaptation of the PS4 original, albeit with a welcome assortment of bells and whistles not seen in the vanilla release. Even now, I struggle to describe exactly why I adore it so much, and why newcomers shouldn’t hesitate when jumping into its strange, post-apocalyptic world with an open mind. I awarded Death Stranding a prestigious 5/5 score back in my original review, and valiantly stand by that accolade. This changes with the upcoming PC port, which is a technical achievement from the Japanese studio. But for the better part of a year, it’s been confined to a single platform. Players were shouting the game’s myriad positives and negatives from the rooftops, taking time to dissect exactly what Hideo Kojima and company had accomplished. ![]() The debate surrounding its release was so welcome, and surprisingly lacking in toxicity given the subject matter. It was also repetitious in the tasks it sent you on, largely in service of its storytelling, but this was too bitter a pill to swallow for some. It was long, complicated and required a lot of dedication to truly immerse yourself in what made it so wonderful. That didn’t stop Hideo Kojima’s latest project from being hugely polarizing though. In an industry where things are oftentimes repetitive, it was so refreshing. It was a brave, polarizing experience that broke new ground with its unorthodox narrative and a mechanical approach we’d simply never seen before. Kojima Production’s Death Stranding was a startling exception to the rule, shaking up the gaming landscape when it first arrived exclusively on PlayStation 4 back in November 2019. You’re always doing something recognisable, whether it’s exploring dungeons or dropping onto a sprawling map to duke it out with other players. Read on to find out exactly what we thought of the Kojima Productions port and whether it’s worth buying Death Stranding on PC.įor decades, games have fallen into established genres and conventions which makes them easy to differentiate. Let's just say that fans of Valve's Half-Life universe should keep their eyes peeled for old friends, familiar items, and interesting messages in their in-game mailbox.The PC version of Death Stranding arrives later this month, and we’ve spent a number of hours with the game’s first four chapters. Strangely, some of the items from those games appear to also be real in the world of Death Stranding, although I'm unable to speak about how exactly they're utilized. It appears that in the world of Death Stranding, Half-Life and Portal are beloved video games from before the apocalypse, just as in our world. I was surprised at the depth of the new content, and the context in which it is presented. Interestingly, it seems that both the Steam and the Epic Games Store version come with this new content, so hats off to Valve for sharing around the wealth. The PC version of Death Stranding comes with a few extra goodies, including some new quests, items, skins, and interactions based on content from Valve's Half-Life and Portal series. The Half-Life and Portal content goes much deeper than just some vehicle skins. These small quality-of-life features mark the difference between a good PC port and a great one. The social features of Death Stranding automatically run through your Steam account, so that profile attaches to your structures online. If anyone else out there is using a Steam Link, I ran Death Stranding on mine and found it to work perfectly, displaying on my 1080p TV without screen tearing or broken anti-aliasing and retaining its consistent 60 FPS. ![]() Perhaps most importantly, the much-coveted "Quit to Desktop" button is right there in the pause menu. I've never played a non-Nintendo game that makes such good use of rumble, and it'd be a shame not to experience it that way. Menus work intuitively with a mouse and keyboard, although I recommend a controller overall. Beyond those scant minutes, the port feels quite close to flawless. ![]() ![]() Furthermore, put into context, only about 9-10 minutes of my 25 hours of playtime display any kind of a technical issue. I haven't found this to be a major hindrance Death Stranding is very playable at 30 FPS. After turning the camera so away from the lights, it immediately kicks back to 60 FPS. Strangely, when the MULEs begin to gather for a fight, the game immediately drops to 30 FPS, rather than stuttering its way down slowly from 60. ![]()
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